fbcc
MENU

Existing Members

Email *
Password *

New to Sanity?

   SHOP BY DEPARTMENT   

Romance In The Digital Game

Hardback Book  |  Media  |  10 Oct 2025
No reviews yet Write A Review
Description Details
Romance In The Digital Game/Product Detail/Media
$304.99

Backorder - 15 - 30 days. BACKORDER

305 ELITE Points earned with this purchase! Earn 250 for a $10 Reward!
Not an ELITE Member? Join ELITE here


Buy Now & Pay Later With

PayPal Afterpay Zip Klarna

Shipping - See delivery options.
Postcode:
Quantity:
 

In the last decade, the popularity of ‘romance’ in the AAA game has exploded. It has become an expectation for major releases and a regular object of fan obsession. High profile games such as Baldur’s Gate III (2023), Cyberpunk 2077 (2020) and Starfield (2023) all prominently feature in-game romance in their multi-million-dollar promotional campaigns. Moreover, rampant speculation by gaming journalists and fans about who is ‘romanceable’ will regularly accompany the announcement of a new title. However, representations of romance have long been under-examined and vaguely defined by scholars. This leaves important questions unanswered. How does the digital game mediate cultural attitudes towards love and sex? How can we classify representations of romance in the digital game? Does romance simply replicate existing hegemonies surrounding gender and sexuality, or does it offer a space for transgressive play?

Book title positions optional romance in the AAA game as a central object of analysis. Based on the close analysis of some of the most commercially and culturally significant games of the last 30 years like Grand Theft Auto IV (2008), the Mass Effect series (2007-2021), and the Elder Scrolls series (1994-2024), it is the first full-length monograph to effectively and comprehensively categorise how mainstream gaming asks its audience to engage with romance. It interrogates the idiosyncrasies of romance in the popular games to provide fresh insights into messaging surrounding normative social understandings of love, sex, and intimacy.

Through theorising four representational categories of romance—Limerent, Physical, Domestic, and Ludic—Automatic Love introduces a new theoretical framework for scholars to understand romance, gender, and sexuality in gaming.

Title: Romance In The Digital Game

Format: Hardback Book

Release Date: 10 Oct 2025

Type: Amy Brierley-Beare

Sku: 3451591

Catalogue No: 9781041028147

Category: Media


customer promise
sanity icon Help you find exactly what you are looking for, even if you aren't sure yourself!
sanity icon Track down the hard to find as quickly as possible - if it's available, we will get it!
sanity icon Deliver fast and friendly service to every customer.
sanity icon Provide you with the hottest, the latest and a great range.
sanity icon And if you're not satisified, you can exchange or with a receipt, get your money back - no questions asked!