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Digital media present opportunities for new types of consumption including desiring, buying, collecting, making, and even selling digital virtual goods. Analyses of consumption in the digital virtual realm are however limited. This collection brings together experienced researchers from the fields of consumer research, digital games, and virtual worlds to provide conceptual and empirical work that helps us understand these new and significant consumer activities. The chapters in this volume take stock of the emergence and likely importance of digital virtual consumption for consumer culture, including a review of both new and existing conceptual and methodological tools as well as a resource of key examples and analyses of practices.
Ideal for readers interested in business leadership & management.
Title: Digital Virtual Consumption
Format: Paperback Book
Release Date: 27 Jul 2016
Author: Mike Molesworth
Sku: 3367823
Catalogue No: 9781138203075
Category: Business Leadership & Management
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